▶ Gameplay trailerHighstreet: Calamity
Multiplayer VR experience with 10+ locomotion modes and real-time Netcode for Entities.
View projectUnity / C# / Technical leadership
Portfolio — 2026
Senior Unity Developer & Technical Lead
I build gameplay systems, multiplayer experiences, and tools that help teams bring ambitious games to life.
01 / Selected work
Professional projects, developer tools, and experiments in gameplay and interaction.
▶ Gameplay trailerMultiplayer VR experience with 10+ locomotion modes and real-time Netcode for Entities.
View projectUnity-based content builder and mobile app for the Habtic platform (Dephion B.V.).
View project
▶ Project demoFlexible square / hex / 3D grid tool with full neighbour detection for Unity.
View project
▶ Project demoVR puzzle game — command Lily to solve puzzles. Alchemy Station + AI Commands system.
View project
▶ Project demo3D Gomoku board game with an AI opponent built in Unity3D — Uppsala University.
View project
▶ Project demoConway's Game of Life in full 3D using Unity3D and C# — Uppsala University.
View project
▶ Project demoGlobal Game Jam 2018 VR prototype — throwable portal disc to grab items remotely.
View projectVR graduation project — Microsoft Imagine Cup 5th place nationally, 2017.
View project02 / Experience
My work spans Unity and C# development across mobile, PC, VR, and AR—from prototypes and reusable tools to production gameplay and live multiplayer systems.
I work closely with designers and artists to explore implementation approaches, assess feasibility, and make practical performance and design trade-offs. As a technical lead, I combine hands-on development with code reviews and support for fellow engineers.
Highstreet
Led the Unity team on Calamity. Owned core gameplay systems, reviewed code, developed multiplayer features, and maintained the backend and dedicated server infrastructure.
Dephion B.V.
Owned the Habtic content builder and implemented its UI with UI Toolkit. Developed mini-games, maintained the mobile application, and delivered features and production fixes.
KandooZ Studio · Co-founder
Led VR/AR gameplay, AI, and UI development, including Project Lily. Shipped VR Racing on Steam and the educational VR title EdVRd.
Appsinnovate
Worked on Visa's City of Dreams for Google Play, an AR application for Nissan Egypt, and an STC Saudi Arabia training simulation using Unity and C#.
03 / Expertise
Technical depth across the game client, content workflows, and supporting infrastructure.
01 / Gameplay & architecture
Modular gameplay, VR interaction, game AI, and reusable tools. Practical architecture that supports new features and collaboration.
Unity · C# · OOP · Design patterns
Physics · Game AI · Editor tools
VR / AR · FMOD · Vuforia
02 / Multiplayer & performance
Data-oriented development and multiplayer systems, with a focus on profiling, efficient execution, and production maintenance.
DOTS / ECS · Jobs · Burst
Netcode for Entities · Multithreading
AWS GameLift · Multiplay · Node.js
03 / Platforms & delivery
Mobile builds, content authoring, UI, and asset workflows. Technical guidance and code reviews that help a team deliver together.
Android / iOS · PC · VR
Addressables · URP · UGUI · UI Toolkit
Git · Agile / Scrum · Code review
04 / Get in touch
Open to Senior Unity Developer and Technical Lead opportunities, and conversations about your next game.