vr / 07/2023 — 04/2026
Highstreet: Calamity
Senior Unity Developer · Highstreet
The project
Overview
A multiplayer VR experience featuring a scalable locomotion system with over 10 movement modes — grounded movement, crouch, crawl, climbing, jumping, sliding, wall running, gliding, grappling hook, and VR swimming. Led the tech team, managed server infrastructure, and built real-time gameplay using Netcode for Entities.
My work
Contributions & highlights
- Scalable Locomotion system (Strategy pattern) with 10+ movement modes
- Led tech team — codebase ownership and pull request reviews
- Managed Multiplay → AWS GameLift server migration
- Maintained backend code, databases and APIs supporting the live game
- Implemented combat mechanics and interactive 3D UI alongside locomotion
- Managed deployment, versioning and A/B testing across production and development channels
- Coordinated workflow across designers, artists, and developers