vr / 07/2023 — 04/2026

Highstreet: Calamity

Senior Unity Developer · Highstreet

Unity3DC#Netcode for EntitiesDOTSAWS GameLiftMultiplayVRNode.js
Official gameplay trailer — Highstreet World ↗

The project

Overview

A multiplayer VR experience featuring a scalable locomotion system with over 10 movement modes — grounded movement, crouch, crawl, climbing, jumping, sliding, wall running, gliding, grappling hook, and VR swimming. Led the tech team, managed server infrastructure, and built real-time gameplay using Netcode for Entities.

My work

Contributions & highlights

  • Scalable Locomotion system (Strategy pattern) with 10+ movement modes
  • Led tech team — codebase ownership and pull request reviews
  • Managed Multiplay → AWS GameLift server migration
  • Maintained backend code, databases and APIs supporting the live game
  • Implemented combat mechanics and interactive 3D UI alongside locomotion
  • Managed deployment, versioning and A/B testing across production and development channels
  • Coordinated workflow across designers, artists, and developers